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Bravo Six, Going Realtime. Transitioning Activision Data Pipeline to Streaming

Yaroslav Tkachenko, Activision

Activision Data team has been running a data pipeline for a variety of Activision games for many years. Historically we used a mix of micro-batch microservices coupled with classic Big Data tools like Hadoop and Hive for ETL. As a result, it could take up to 4-6 hours for data to be available to the end customers.

In the last few years, the adoption of data in the organization skyrocketed. We needed to de-legacy our data pipeline and provide near-realtime access to data in order to improve reporting, gather insights faster, power web and mobile applications. I want to tell a story about heavily leveraging Kafka Streams and Kafka Connect to reduce the end latency to minutes, at the same time making the pipeline easier and cheaper to run. We were able to successfully validate the new data pipeline by launching two massive games just 4 weeks apart.